![]() Then gradually expand your mod list, vanilla expanded team makes some of the best mods out thereĭlcs are great expansion that add much variety to the in game mechanics but they are pricy. Mods are friends, but start the game first on vanilla. Keep the 1rst value for sudden emergencies like blight on plants or unexpected medical problem so you can rally the colonist immediately.įor smoother experience enable dev mode, it allows you to essentially debugg game, spawn event pawns and items ect, I like my rimworld as a story and I will make it as I see fit. A well made priority list is the backbone of the colony and will make it much easier for you. ![]() Learn how to use priorities, set them to the numeric scale, pick the most crucial ones at 2 value like doctoring or putting out fire, then second most important like what work they should prioritize and 4-5 on works less important. My first colony didn't last log because for some reason none would build anything. ![]() But honestly I suggest just picking the climate recommended above and just going with what you get. The last part of a submission are latitude and longitude numbers, following the standard 86.93E, 58.67N denomination.īut you can find here seeds that will make a particular hex on the map that will be a really good map for a new player. The seed name can be any string of characters, but they're usually words. Both run from 1 to 7, with 4 being the default. If you've changed it from the default, please add 'Overall Rainfall' and 'Overall Temperature'. Globe coverage can be 5% (dev mode only), 30%, 50%, or 100%. The numbers in brackets refer to the globe coverage and map size. Tags such as and refer to the growing period Year Round Growing and 1st of spring to 11th of fall respectively. Icy survival is already doable for a while imo, had a colony a few ago where i lived on literally what meals could be crafted in a single day for the next, i know i could have made it livable with a concerted effort and a few more tries but i think with the one i picked it had no trees as well naturally.The first tag tells something about the characteristics of the map, such as 'easy to defend' or 'loads of caves' using, , or anything you may wish to add. My advice if you can't get even one room heated decently is to first work on a community sleeping area or at the least mine out a spot to place an outdoor heater (i forget if it's worthwhile, i want to say yes, but test for yourself) and some sleeping spots under the cover of the rock ceiling left behind. ![]() What's wrong with sleeping spaces? i mean, you want an integrated heater/life support basically right? If they could somehow remain as a type of "bed" for the colonists to sleep in, warm and safe, for a few days, then I think icy survival would be possible! The power would fail in the pods after a day or two, giving the player just enough time to make a start in such a harsh landscape. I'd like to see a small change to the drop pods at the start of the game. Quote from: MajorFordson on September 11, 2015, 12:05:06 AM Lastly i found out that solor generators can work with sun hitting only on 1 square, max efficiency with a single spot that has sun, depending on the rotation of the solar panel just 1 sunny spot is enough, the corners make no difference at all, the 4 block square inside the solar panel is the only requirement, find the right spot and you can just have 1 no roof zone on the solar panels and you can place them in dark corners of mountains without fear. Also it would be nice to have a biome that has hostile plants, meteorites or a volcano but i think those might not fit in the world or world generation so i'll just pretend unexplored mountains have them concealed somewhere about survival, you can just disallow your starting survival meal and let your colonists starve for a few days and make them eat together when they have around %17-%21 malnutrition, packaged survival meal has %89 nutrition so some of it is wasted when your colonists eat it when they're only hungry. I would love to try out even colder worlds on my randy random extreme. Those are averages in winter so it'll easily go over -100C in one cold night. Seed:juqq Size:400 x 300 - top left corner has 2 tiles with -95.9C and a LOT of other tiles around -95C. First of all i would love to know the limit for cold and elevation, in one map there was a cluster of 7600 elevation ice sheet that wasn't even close to north so it was pretty warm but if i got that on the topmost part of the world it could've been the coldest map that i've ever created, but instead i found another great cold world so i'm still pretty happy but i really wonder what the coldest seed ever created is so i can "challange accepted" to myself.
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